RUNES
Runes are consumable items with special abilities that can only be used at a limited amount of time. Cool down varies per rune, but will affect all runes. (For example, if you use an Escape rune, all runes will have a cool down of 30 minutes. If you use a Defense rune, all runes will have a cold own of 5 minutes.) Runes can be acquired from Pit Bosses, and right clicking on a rune activates its effect.
There are five (5) known Runes:
1. Escape Rune - It allows characters to transport back to their last binding location, even in battle-mode.
http://risingforce.levelupgames.ph/uploads/C-EscapeRune.jpg
2. Defense Rune - effects are similar to Force Freezing skill of Bellato Chronomancers and Cora Dark Priests; and Solid Mode skill of Accretian Battle Leaders. Character will remain immobile, but will be invulnerable from attacks/ cannot be attacked for a certain amount of time. You can also log your character out of the game while the rune is in effect.
http://risingforce.levelupgames.ph/uploads/C-DefenseRune.jpg
Tip: As long as you are in Defense Rune mode, the Crag Mine nuclear warhead will have no effect.
3. Swift Rune - temporarily increases movement speed. Works similarly to Velocity and Nimble Joint buffs.
http://risingforce.levelupgames.ph/uploads/C-SwiftRune.jpg
Tip: When combined with long-range armors, wind weapons and speed skills (Nimble Joint or Velocity), character's movement speed will increase drastically.
4. Convert Rune - additional 5000HP damage output is constant when used against targets
http://risingforce.levelupgames.ph/uploads/C-ConvertRune.jpg
5. Destruction Rune - smilar to Detonate skill of Accretian Dementors. When activated, a small explosion occurs around the character, hitting enemy units within mid-range. It only leaves a small amount of HP after use.
http://risingforce.levelupgames.ph/uploads/C-DestructionRune.jpg